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  • 👨‍🚀GALAXY LAB
  • 🤖POLARIS AI
    • ➕AI overview, Benefits and Advantages
    • 🔠Platform overview
      • 🦾Polaris Accessibility
      • 👩‍🏫Polaris Coach
  • 🎮GAMING ECOSYSTEM
    • 🧑‍🤝‍🧑Haunted Space Arena (Multiplayer)
      • Lore
      • Battleships
      • Maps and Power Ups
      • Game Release Phases
      • NFT connection
    • 👽Haunted Space (Single Player)
    • 👾Telegram MiniGame
  • 🚀$GAGA
    • A new type of Staking
    • Tokenomics
  • 📊ECONOMY
    • H-Bucks: Our Hard Currency
  • 🤖TECH
  • 🎯ROADMAP
  • 🫂TEAM AND ADVISORS
  • 🏆AWARDS
  • 🤝PARTNERS AND INVESTORS
  • 🌐USEFUL LINKS
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  • WEB2 STUFF
  • WEB3 STUFF
  • AI STUFF
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TECH

WEB2 STUFF

We are full stack Unreal Engine 5 developers with more than 6 years of experience in Unreal Engine and more than 10 yrs exp in the game industry.

In the last 6 years we developed more than 4 titles (2 were B2B projects) with both Unreal Engine and Unity, we are very experienced developers covering all the areas and challenges that those types of games bring in house.

We work in both offline and online Unreal Engine ecosystems and we've mastered more than 10 yrs of experience in all the industry leading game software such as Blender, Maya, Substance Painter, Gaea, FMOD, Substance Designer, Visual Studio, Amazon AWS for Games and more.

Regarding the tech used for the creation of the singleplayer and multiplayer (with all the constant updates and R&D to stick with the latest innovative and effective technologies of the industry)

  • FMOD

  • Niagara

  • Nanite

  • Chaos

  • Unreal Online Subsystem

  • Full C++ assets for performance and optimization

  • Modular Control Rig

  • Python automation systems

  • Data oriented and data driven development to control all the balances and the DNA of the games

  • Substance painter full stack pipeline for painted and detailed assets

  • Highly detailed tileable material system for generic and big assets

  • Plastic as versioning system

  • Clickup as team organization and task managements

  • Discord as intraday team chatting and communications

  • Strict operative flows to review all the team members tasks in details

  • Flowchart and Diagrams GDD model to describe in details every aspect and area of the game and to be flexible in team members expansion and integration

  • Figma for level design to see all the maps in details before implementing in engine

WEB3 STUFF

Regarding the web3 tech stack we are using ETH and AVAX for the token and Beam (Avalanche subnet) for game integrations.

A crosschain marketplace will be also integrated to engage with the majority of players

TON integrations are on the line for our Telegram Minigame to expand in the most viral sector in 2024

Our target for Multiplayer game is to be a Web2 lookalike game (with a big and unique market niche) that leverages real asset ownership without damaging users' experience. We will achieve this through the use of non-custodial wallet solutions.

Doing this allows us to integrate useful stuff behind the scenes from different blockchains, leverage all the Web3 space ecosystems and stay updated on the major changes and opportunities.

AI STUFF

Stai tuned... many news coming...

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Last updated 4 months ago

Another important thing to mention is that our CEO Giorgio owns one of the best private game dev master school called iMasterArt () that allow us to have the best talent to expand our team faster and easier (in the game industry talent scouting and formation is one of the key part to build a family and chill while we do art and good code).

🤖
https://www.imasterart.academy/